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Pathfinder roll with it build
Pathfinder roll with it build










pathfinder roll with it build

Increase your Strength or Dexterity score by 1, to a maximum of 20. You have achieved a penetrating precision in combat, granting you the following benefits: If the attack hits, you add +10 to the attack's damage. Your ranged weapon attacks ignore half cover and three-quarters cover.īefore you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. You gain the following benefits:Īttacking at long range doesn't impose disadvantage on your ranged weapon attack rolls. You have mastered ranged weapons and can make shots that others find impossible. It doesn't matter which maneuver you choose as long as it works with ranged attacks and it deals extra damage. You regain your expended superiority dice when you finish a short or long rest. A superiority die is expended when you use it. These dice are used to fuel your maneuvers. If you already have superiority dice, you gain one more otherwise, you have one superiority die, which is a d6. If a maneuver you use requires your target to make a saving throw to resist the maneuver's effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). You learn two maneuvers of your choice from among those available to the Battle Master archetype in the fighter class. You have martial training that allows you to perform special combat maneuvers. A Remove Curse cast on the target ends this spell early.

pathfinder roll with it build

If the target drops to 0 hit points before this spell ends, you can use a bonus action on a turn of yours to curse a new creature. The target has disadvantage on ability checks made with the chosen ability. Also, choose one ability when you cast the spell. Until the spell ends, you deal an extra 1d6 necrotic damage to the target when you hit it with an attack. Your spellcasting ability for these spells depends on the class you chose: Charisma for bard, sorcerer, or warlock Wisdom for cleric or druid or Intelligence for wizard. Once you cast it in this way, you must finish a long rest before you can cast it in this way again. You learn that spell and, using this feat, can cast it at its lowest level. In addition, choose one 1st-level spell from that same list. You learn two cantrips of your choice from that class's spell list. On a failed save, double the damage of your attack against the creature.Ĭhoose a class: bard, cleric, druid, sorcerer, warlock, or wizard. When you attack and hit a creature that is surprised, it must make a Constitution saving throw (DC 8 + your Dexterity modifier + your proficiency bonus). In addition, any hit you score against a creature that is surprised is a critical hit. You have advantage on attack rolls against any creature that hasn't taken a turn in the combat yet. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll. The attack must use a finesse or a ranged weapon. Once per turn, you can deal extra 10d6 damage to one creature you hit with an attack if you have advantage on the attack roll. These are the most important features for this build. The class you choose will be 20 levels in Rogue, Assassin archetype. The only Ability score that matters for this build is Dexterity. Once you use this trait, you can't use it again until you finish a short or long rest.

pathfinder roll with it build

When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The only features that matter for this build are: This build will only use the rogue class. This build is meant to cause the most damage possible in a single attack.












Pathfinder roll with it build